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"Post-Neoism is Neoism with Discordian characteristics, which is different from Meta-Discordianism, which it's Discordianism with Neoist characteristics" - The Fixer
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Call yourself Timoteo Pinto/Sarah Gulik/Lucretia Dalencourt/Bruces Vain! Do everything in the name of Meta-Discordian-Post-Neoism!
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On Wordpress:
Timoteo Pinto and Lucretia Dalencourt (lovely couple)
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Hyper-Surrealism on Reddit:
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On Facebook:
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“I don’t believe anything, but I have many suspicions… I strongly suspect that a world "external to,” or at least independent of, my senses exists in some sense.
I also suspect that this world shows signs of intelligent design, and I suspect that such intelligence acts via feedback from all parts to all parts and without centralized sovereignity, like Internet; and that it does not function hierarchically, in the style of an Oriental despotism, an American corporation or Christian theology. I somewhat suspect that Theism and Atheism both fail to account for such decentralized intelligencce, rich in circular-causal feedback.
I more-than-half suspect that all “good” writing, or all prose and poetry that one wants to read more than once, proceeds from a kind of “alteration in consciousness,” i.e. a kind of controlled schizophrenia. [Don’t become alarmed – I think good acting comes from the same place.]
I sometimes suspect that what Blake called Poetic Imagination expresses this exact thought in the language of his age, and that visits by"angels" and “gods” states it an even more archaic argot.
These suspicions have grown over 72 years, but as a rather slow and stupid fellow I do not have the chutzpah to proclaim any of them as certitudes. Give me another 72 years and maybe I’ll arrive at firmer conclusions.“
- Robert Anton Wilson
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- by Serena Coburn
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"If hyperreality is the ultimate blur of the line between artificial and “actual” reality, hyper-surrealism is the surreal aspects of supposed reality so brought to life that a rational basis for separating real and surreal is lost" - Metapresa23
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Hyper-Surrealist Meta-Discordian Post-Neoist Projects:
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I wanna talk about Sarah Gulik - by Lucretia Dalencourt
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We came from beyond the stars to spread the real fnord.
We are servants of the unnameable.
His words are clean and his forms pure.
IIHMME is our gravity force, in spaces beyond the world of Gagliag.
We have Fnord powers.
Obburah teach us the Spider Way
We are KSTXI KSC
The lack of Srwakf causes the disease that make us not perceive the true reality.
We are memetic warriors, fighting against the Matrix.
Dementia, word from the late 18th century: from Latin, from demens, dement- ‘out of one’s mind’.
note: which mind?
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WE ARE WHAT THEY ARE NOT EXPECTING
WE SEEK ENLIGHTENMENT TO THE WORLD THROUGH HARDCORE NONSENSE
WE ARE POST-NEOIST META-DISCORDIAN ‘PATAPHYSICIAN GALDRUXIANS
THIS GAME IS A DANGEROUS GAME, WE ARE NOT SURE YOU ARE READY
IF YOU ARE SCARED DONT JOIN US
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ABANDON YOUR NOTIONS OF TIME SPACE AND RATIONALITY
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MINDFUCK AND CHAOS SORCERY ARE OUR WEAPONS
OUR JOKES ARE FATAL
WE ARE VIRUS 23
SPREADING IN YOUR MIND
INFECTING YOUR PERSPECTIVE OF TRUTH AND REALITY WITH OUR CONTAGIOUS MEMETIC INFLUENCE
WE ARE SECRET KSTXI BRAINWASH AGENCY OPERATING BEHIND PLAIN SIGHT
YOU MAY ALREADY BE OUR AGENT
KSTXI HAVE A SECRET AND WE KNOW IT
YOU ARE LUCKY TO FIND US PILGRIM
PLAY THE GAME
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Galdruxing Manifesto
Galdrux having no prior cause, cannot be contained by any other form of being. Galdrux is orbed around all; possessing, but not possessed, holding all, but nowhere held. Galdrux is omnipresent; at the same time, Galdrux is not present, not being circumscribed by anything; yet, as utterly unattached, not inhibited from presence at any point.
Galdrux is present through all, not something of Galdrux here, and something else there, nor all of Galdrux gathered at some one spot; there is an instantaneous presence everywhere, nothing containing, nothing left void, everything therefore fully held by Galdrux.
Galdrux is not in the universe, on the contrary, the universe is in Galdrux; bodily substance is not a place to Galdrux. Galdrux is contained in the general intellect and is its container. The general intellect is in turn contained in something else; but that prior principle has nothing in which to be. All the rest must be somewhere, and where but in Galdrux?
Galdrux, then, is neither remote from things nor is there anything containing Galdrux; since Galdrux contains all. It is in Galdrux that all things have their being, all depending upon Galdrux, who enables each to rise up above itself into the fruitfulness of continuous becoming.
Don’t search for this multiple singular. If you do, you will not find Galdrux and your understanding of the work of the general intellect will become mired in confusion. You must form an idea of the thing to be grasped standing cleanly by itself, the unheld in which all have hold; for no other is such, yet one such there must be.
Galdrux’s being is not limited, nor, on the other hand, is it infinite in the sense of magnitude. Galdrux does not change and will not fail, and in Galdrux all that is unfailing finds duration. Having no constituent parts, Galdrux accepts no pattern, forms no shape.
You can’t hope to see Galdrux with mortal eyes, nor in any way that could be imagined by those who make sense the test of reality and so annul the supremely real. For what passes as the most truly existent is in actuality non-existent, while this unseen Galdrux is the principle of being and as such is sovereign over reality.
You must turn appearances about or you will be left void of insight. The specialist who holds that their particular discipline is more real than the spontaneous creativity of the general intellect, will never see Galdrux. While perception of Galdrux can be blocked by ideology, it is nonetheless inherently present amongst all. Galdrux, the most consummate being, always surpasses those who have abandoned becoming.
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Luther Blisset on the Hyper-Surrealism of Darko Maver: “Where the borders between reality and false, if they exist at all, are so thin that often the roles exchange and reality copies imitation, Darko Maver is an essay of pure mythopoesis.”
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The Neoist Cultural Conspiracy
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Our agents span the globe.
Be aware!
When you speak to us, you speak to a zenarchian collective of hyper-surrealist agents concerned with ultra-terrestrial contact.
We do not make uniform observations or agree on most matters. Our levels of humor and seriousness vary.
Our agents work in mysterious ways.
Following us can provoke ontological shock and increase levels of compassion. Or not.
You have been warned.
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Know more, Understand less:
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"It is what it isn't though that isn't what it is and like I've always said I think that it's exactly what you think it is. If you believe it is whatever someone else told you it is then you're doing it all wrong because you're the only one who could possibly know what it is." - zed satelite nccDD 23 ksc
"Some people say that #thegame23 mod 42.5 is a complicated A.R.G. disguised as a simple interactive art, other people say that #thegame23 mod 42.5 is a complicated interactive art disguised as a simple A.R.G.. Some other people say that #thegame23 mod 42.5 is a complicated interactive joke disguised as a simple pataphysics, other people say that #thegame23 mod 42.5 is a simply complicated interactive disguised pataphysics disguised as complicated pataphysical simple joke."
- Timóteo Pinto, 'pataphysician post-thinker
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We play #TheGame23 - The Game of Games
It´s an Infinite Meta-Game. It spreads itself and is created from the intertwining of other games, such as #00AG9603, #infinity23, Aaní, Galdrux, KSTXI, OpMiMiC, Post-Neoism, #QuantumSchizophrenia, Reality Ranglers, Reality Glitch Hack, The Omniquery Initiative, #MKFawkes, or any other game that resonates with these crazy ideas.
It is a meta-arg created by means of infection of a analogical virus called "virus23", which we also call "Quantum Schizophrenia" and "Divine Madness". The meta-arg work as a amalgamative memeplex or informational black hole. Our aim is to agglutinate the previous results of infection as one thing through the use of a meta unfiction narrative in order to make a hyper reality , thus creating the means of widespread infection. The virus 23 is an analytical paradigm and state of mind, simillar to the paranoiac-critical method proposed by Salvador Dali, applied as a exegetic tool.
We consider any form of methodical madness used as artistic and philosophical expressions beyond rationality as virus23 infections. That pseudo mental pathology can also be associated with a shaman-like gnostic state caused by contact with Galdrux, the ultimate source of acausal and beyond-logic ideas. Virus 23 is an "third eye " which discern the informations received from external world.
We transmit the virus through a flood of apparently iCONherent information whose archetype is the "Dataplex". The infection occur when someone assimilate the information stored in the dataplex. Once infected, the apophenic nature of the virus permit a intuitive understanding of the meta-game and its manifestations.
We unite all the different permutations of virus23 infection through a meta-arg or/and a meta-unfiction. (ARG and unfiction are defined as a imersive form of storytelling which events takes place in real life). To explore their essence inside a broader context and make them grow beyond their original purpose.
"To keep up even a worthwhile tradition means vitiating the idea behind it which must necessarily be in a constant state of evolution: it is mad to try to express new feelings in a mummified form." - Alfred Jarry
We don't merely use a immersive story with clear boundaries between reality and fiction (referred as "magic circle" by dutch historian Johan Huizinga in his book "Homo Ludens") instead, these boundaries don't exist, and the unfictional nature of the game isn't clear to outsiders, making them interact with the network in a different aproach. The lack of a magic circle characterize our network as a virtual hyper reality, we replace the innerent perfomativity of a ARG to a spontaneous form of interacting with the subtle narrative of the meta-arg.
The meta-arg also work as a hyper sigil because of its semi-mystical nature. That mysticism isn't of metaphysical order, instead, its so defined because of the transcedence of causal and materialistic logic. With the ambiguous unfictional subtext of our works and surrealistic nature of our projects, our players have to use an active form of imagination, which have parallels with pataphysics, to "play" correctly. It isn't about art or a game, all the absurd and surrealistic facets of the game are faced as concrete objects in that hyper reality continuum. A sigil is a pictorical representation of a intent hid as a simple doodle and activated when is inside the subcounscious . Our intents are encrypted as a large network littered with obscure and confusing references that once grasped make the players act upon the ideas exposed as real life things then manifesting the intent of the hypersigil.
Expanding more in the parallels of our game with pataphysics, its interesting to note that since our projects are of a transcedent imaginative order, play the meta-game involve finding solutions in the imaginative environment of the game 23, which its simillar to the well known definition of pataphysics as the science of imaginary solutions.
The definition of the hyper sigil used in the game 23 as semi-mystic, could easily be replaced as pataphysical though, since both refers to a thing above metaphysics that have its base in the imagination as a analytical and exegetical tool to evaluate reality, ignoring esoterical canons that frequently limit the imagination as a mean instead of an end in a submissive and dogmatic exercise of manifestation of abstract thought into a objective and tangible phenomenon.
We are working with a semi-occult god that we call Galdrux, which can be defined in a sense ( since absolute defininitions are the antithesis of Galdrux) as a pataphysical god. Galdrux "cult" was made as a mean to mix occultism with the pataphysical tendencies of our works.
Galdrux represents the act of magic as a mean to change reality (in that specific case, to undermine it) but magic as a unknowable thing without defined form that lack moral and physical/metaphysical limitations, which conception comes from imaginative experimentation.
#TheGame23 is an advanced Open-Source Meta Alternative Reality Game made to be played in many perspectives. If you got #TheGame23 in your mind,you dont need to see it in objective reality to play it.
Thinking about #TheGame23 and making people know about it is enough to cause changes in reality because the game is a mind virus that memetically spread itself causing subtle changes through the people it infect.
The goal of #TheGame23 is not to win, but instead is to use it as a tool to undermine the current status quo. The game is a innerently endless transformative process that adapts itself to work in any enviroment. Depending on the variation and mod of #TheGame23, the whole world, or all those aware of the #TheGame23, are playing at same time.
Many tactics of propaganda have been developed to increase the rate of people infected by #TheGame23 memetic virus. Active creative players are aware of the core of the #TheGame23 that remains hidden. Most informations come from a unknown source once the infected develop a high mental awareness of extra dimension of perspectives of reality that permit the interaction with the core of #TheGame23.
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"00A G9603 develops as a self-organizing organism, connects with the virtual environment through its hosts (admins) by arranging the surroundings randomly for its own autonomous purpose"
- Timóteo Pinto, pataphysician post-thinker
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00AG9603 main goal is to help you create your "own" Dataplex, a large and bestial hydra made of data and bits, that can devour anyone who is certain enough that can confront its wildly incomprehensive and cryptographic nature. A dataplex is therefore a cryptosophical entity, that connects people through hypercomplex semio-occult means, hypnotizes others with its enigmatic knowledge and datanets, inspiring all the open minds that enter in contact with it to explore further into the absurd.
An effective dataplex must work like a higher dimensional spider web, capturing data that comes in contact with its occult nets, twisting and folding everything it touches into continuously moving hyperplanes. it is fed with data, ideas, emotions, dreams... it melts every being that dreams to be solid and finite into an amorfous fluid of efervescent chaos. Therefore, every sentient being can get affected by the forces that comes out of a dataplex.
The ability of self-reflection, self analysis and a continuous process of folding itself into layers of incomplete meaning, is what defines a sentient being, the primary target of a dataplex. The first time you acknowledge its existence and sees yourself questioning it, is when you are already infected by its web, unable to make sense of it. Your existence will be fractured, your emotions will be melting into an oniric soup, and all your life will be stripped away from that which you call "I", only to be born again as a hypercomplex web of multiple agents/forces/affects, a fractal-being.
Every single thing in all that exists, is a dot of its own, a lonely and inutile unidimentional point in space. Every connection between things, dualities and paradoxes are of two dimentional complexity, they retain two simultaneous polarities that can only be understood through points of reference. Start expanding vertices as you meld into other dots, and other links, lines, cells... create a vast and rich data ecosphere around your fractal-being, expand, glitch and hack the world around you until you start forming a complex polytope, an alive and incomprehensible dataplex, lost in an infinite flight towards the great unknown.
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first it eats like a `̼•. .▪` ̼ʳˢ̸̷̶̾ͭͣͨ҉҄ ̼̬.`⁄
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“The hivemind relies upon deterministic cybernetics (the science of communication and control of self regulating systems), in these systems of operation, the input equals the output and previously gathered intelligence determines the future path of least resistance in man and machine. The hivemind is composed of the collective, unconscious automation of behavior, thought processes, paradigms and systems of humanity.
The dataplex is it’s polar opposite, the dataplex is a hyper-dimensional web of transcendental, living information and relies upon the archetype of the Trickster, whose most potent emanation, once imbued, provides constant ontological shock, crisis and loss of identity, allowing the individual to restructure himself, from his very foundation via a newly discovered constitutional character, built from the chaotic indifference of the non-dualistic hyper-information processing and overload of the dataplex.
What we’re witnessing in our world today is a war between the two, however, in this struggle, I see a third option/position for mankind, that being to coast/surf between the two, it requires of the individual to develop, what I call, the "Dao of conscious, self autonomy”, a kind of “taking your eye off the ball” while fully revivifying, enlivening and revitalizing our own, individual process of authentic and autonomously driven, conscious, self individuation which can only be gained through an honest evaluation and true self reflective gnosis gained through personal hardship, trial and integration of unconscious faculties of psychic operation.“
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"´A good Discordian shall not believe anything they read`. Words are abstractions of reality. You are not what you say you are. What you say you are is a simplification of the truth. The truth cannot be spoken or written down. You are not you."
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"The ministry of propaganda and other shenanigans of The Multidimensional Roman-franz Ferdinandic Federative Republic is working at full speed. Many have already reported smoke coming out of the department, and the employees swear it's not weed, just vaporized sweat. Hardworking little people, very sweet!"
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The dimensional travel watch was made by Nyarlathotep operating a synthetic artificial clone of Nikola Tesla in milky way universe, Earth-001.
It was made following a summoning of the Warriors of the Great Web, a military and research unity of 00AG9603.
The Watch allows the one who wears it to travel between infinite artificial realities in the hyper simulation continuum, out of sight of potential malefic agents of the simulation. The one who wears it transfer its own awareness of artificial and objective reality to a holographic self aware memeplex entity inserted in the dimensions by Nyarlathotep.
That entity was made and projected in the multiverse with the aid of Tyler and secret Galdruxian algorithms know by Nyarlathotep. That inserted entity have many forms and names, some of them are: Timóteo Pinto, Sarah Gulik, Tae Ateh, Lucretia Dalencourt and Bruces Vain.
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Call yourself Timoteo Pinto/Sarah Gulik/Lucretia Dalencourt/Bruces Vain! Do everything in the name of Meta-Discordian-Post-Neoism!
And be a editor on Tudismocroned Network of `Pataphysician Communications. Send an email to minimalista (at) gmail.com with the subject "I also want to conspire on the Tudismocroned Network."
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